![]() When a checker reaches a far space on the opponent's side of the board, the checker becomes a "king", When this happens, stack a second checker on top to signify that this is a king checker.A player may continue on and jump/remove multiple opponent checkers following these movement rules if the configuration of the checkers allows for it. When this happens, the opponent's checker is removed from the board. A player can "jump" their opponent's checker when the checker is one diagonal space ahead of the active checker and the space behind the opponent's checker is empty. ![]() In Checkers, players can move one of their pieces one diagonal space forward on their turn.If you'd like to setup for a physical game, reference the setup in a Checkers room on PlayingCards.io. For PlayingCards.io, this is already done for you. Checkers are set up on the dark colored squares.In Checkers, the goal is to capture all of your opponent's checkers or trap them in a way that they cannot make any further moves.
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